First, Open Wings 3D:
- Click on the windows start Menu

- Go to "All Programs"
- Go to "Wings 3D"
- Click on "Wings 3D"
Now open the 3D object you want to make bounds for
- Click on the "File" menu
- Click on "Open..."
- Find the file you want to make bounds for and open it
Make sure the "Outliner" Window is Open:
- Click on the "Window" menu.
- Click on "Outliner"
Also make sure the "Geometry Graph" Window is Open:
- Click on the "Window" menu.
- Click on "Geometry Graph"
Create bounds (that you can't see in the game) for your object:
- Right-Click in the "Geometry" window
- Select the box next to Cylinder.
- Choose a small number of sections like 6.
- Select the cylinder you just made.
- In the "Geometry Graph" window, click the pyrimid shape on the right of your selected cylinder so that it looks like an outline (just like in the picture above).
- Now scale (resize) the cylinder so that it completely covers the object you are making bounds for.
- In the "Geometry Graph" window, click on the name of the cylinder you made (in this example it's called cylinder5).
- Now right click on the name of the cylinder and choose "Rename"
- Add _q to the name as shown in the picture below.
- Press OK
- The cylinder you made now acts as bounds for your object, but will be invisible in the game.
If you want to make bounds that you can see, this is how you do it.
- Right-Click in the "Geometry" window
- Select the shape you want (like a cube).
- In the "Geometry Graph" window, click on the name of the shape you made (in this example it's called cube1).
- Now right click on the name of the shape and choose "Rename"
- Add _p to the name as shown in the picture above.
- Press OK
Here is an example of a more complicated object
- It has both kinds of bounds.
- You can use any shape as bounds as long as the shape is convex and not concave.
- The shapes Wings gives you are all convex, but if you change them in point, line, or face mode, they may become concave.
- You can display bounds as either a solid shape, or as a wire-frame in wings, the only thing that matters is whether its name ends with _p or _q
Now save your object
- Go to the "File" menu
- Click "Save As..."
- Make sure you have your folder (the one with your name on it) selected in the space next to Save in:
- Give it the file name you want
- Click the "Save" button
Now export your object to the game
- Go to the "File" menu
- Click "Export >"
- Click "VRML 2.0"
- When the export box pops up:
- Next to the thing that says Look In: Find the folder that has your name on it (like the "Mr. Wyrick" folder, except your name isn't Mr. Wyrick)
- Double click on the "videoGameDev" folder
- Double Click on the "learn3D" folder
- Double Click on the "scenes" folder
- Next to File name: there should be a name like what you saved it as - this is the name you will see in the "Object Selector" window when you are making a level.
- Now click the "Save" button.
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