First, Open Wings 3D:
- Click on the windows start Menu

- Go to "All Programs"
- Go to "Wings 3D"
- Click on "Wings 3D"
Make a cube
- You can make any shape you want, but it is best to start simple (with just a cube).
- The cube will be the shape of the transporter in the game.
- Move the cube up a little
- Make sure the cube is not selected (press the space bar on your keyboard).
Make the transporter cylinder
- If you don't have this cylinder, the game won't know that your object is a transporter
- Now, make a cylinder (the same way you made the cube, except click on cylinder instead)

- The cylinder will dissappear when it gets put into the game - it is just used to tell the game where the transporter is, and how much space he transporter takes up.
- The width of the circle is the only thing that matters - it doesn't matter how tall it is
- Whenever the player in the game stands over the circle shape of the cylinder, the player will be transported
Import the transporter image (This is how the game knows that the cylinder is a transporter)
- Click on the "File" menu.
- Click on "Import Image..."
- Next to the thing that says Look In: Find the folder that has your name on it (like the "Mr. Wyrick" folder, except your name isn't Mr. Wyrick)
- Double click on the "videoGameDev" folder
- Double Click on the "learn3D" folder
- Double Click on the "scenes" folder
- Double click on the file called transporter.jpg
Make sure the "Outliner" Window is Open:
- Click on the "Window" menu.
- Click on "Outliner"
Now create the transporter material
- Hit the space bar on your keyboard so that no shapes are selected.
- Right click in the "Geometry" window.
- Click on "Material..."
- Give it the name t, and keep clicking "Ok" buttons until there aren't any more.
- Now Click on the cylinder in the "Geometry" window.
- The cylinder is the circle thingie.
- Make sure you have the whole cylinder shape selected (there should be a white box around the right-most red pyrimid)
- In the "Outliner Window", click on the letter t
- Now, right-click on the letter t
- Click on "Assign to Selection" (now the material for your cylinder is the material called t)
- Click on the word transporter in the "Outliner" window.
- Now click and drag the word transporter up to the material that is called t
- When the box pops up, Click on the word "Diffuse" - you'll have to click it twice.
- Hit the space bar on your keyboard
- The cylinder should be orange from the t material - if it is, then you know it will work.
Now save your transporter
- Go to the "File" menu
- Click "Save As..."
- Make sure you have your folder (the one with your name on it) selected in the space next to Save in:
- Give it a file name like door2
- Click the "Save" button
Now export your transporter to the game
- Go to the "File" menu
- Click "Export >"
- Click "VRML 2.0"
- When the export box pops up:
- Next to the thing that says Look In: Find the folder that has your name on it (like the "Mr. Wyrick" folder, except your name isn't Mr. Wyrick)
- Double click on the "videoGameDev" folder
- Double Click on the "learn3D" folder
- Double Click on the "Scenes" folder
- Next to File name: there should be a name like door2.wrl - if there isn't, type it in.
- Now click the "Save" button.
Want to know how to put your transporter into the game?
If so, then click here - everywhere you see the word door1 you will want to use the name that you gave this transporter (like door2).
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