First, Open Wings 3D:
- Click on the windows start Menu

- Go to "All Programs"
- Go to "Wings 3D"
- Click on "Wings 3D"
Make sure the Camera works the right way:
- Click on the "Edit" menu
- Click on "Preferences..."
- Click on the tab called Camera
- In the "Camera Mode" box, click on Maya - if it won't let you click on Maya, then click on Blender
- Click the Ok button.
Make a Shape
- Click on the "Geometry" window
- Now right-click anywhere in the "Geometry" window.
- Choose any one of the shapes from the window that pops up (everything after grid is not a shape)
Modify the Shape
- First, choose how you want to modify the shape - you can modify the whole shape, some of its faces, some of its edges, or some of its vertecies
- To choose how you want to modify the shape, click on one of the red pyrimids at the top of the "Geometry" window
- Then select, either the whole shape, or the parts of the shape that you want to modify
- When the shape is selected, it will turn red. If you want to deselect everything, hit the space bar button on your keyboard.
- Once you have something selected, right-click anywhere in the "Geometry" window.
- Just experiment with these options until you get what you want.
- Everything after this (until saving and exporting) is optional - just do the things your want to do.
Prepare a Shape to have a texture mapped to it (like putting a face on the shape, or a wizard robe)
- First, Select the entire shape.
- Then, right-click anywhere in the "Geometry" window.
- Select UV Mapping > and then Direct
- Now go to the new window that appeard on the right
- right-click in the new window and then click on Segment By > and then click on Feature Detection
- Now, right-click in the new window and then click on Continue > and then click on Unfolding
- Now you should have your shape unfolded, sitting on top of the alphabet pattern
- Now, Close this new window (don't close the program, just close the new window)
Make sure the "Outliner" Window is Open:
- Click on the "Window" menu.
- Click on "Outliner"
Create a Material:
- Click in the "Geometry" window
- Press the space bar to make sure everything is deselected
- Now right-click
- Click on Material...
- Give it the name you want
- Then click "Ok", and experiment with the settings in the window that pops up until the material looks the way you want it to.
If you want to have a texture on the shape, you'll need to import an image:
- Click on the "File" menu.
- Click on "Import Image..."
- Next to the thing that says Look In: Find the folder that has your name on it (like the "Mr. Wyrick" folder, except your name isn't Mr. Wyrick)
- Double click on the "videoGameDev" folder
- Double Click on the "learn3D" folder
- Double Click on the "scenes" folder
- Double click on the image file that you want (make sure it is a jpeg or jpg file, because those are the only files that the game will read)
Put the image onto the material you made
- Click on the name of the image you imported in the "Outliner" window.
- Now click and drag the image name up to the material that you made
- When the box pops up, Click on the word "Diffuse" - you'll have to click it twice.
Assign the material to the shape you made earlier
- Now Click on the shape in the "Geometry" window.
- Make sure you have the whole shape selected (there should be a white box around the right-most red pyrimid)
- In the "Outliner Window", click on the name of the material that you created earlier
- Now, right-click on it.
- Click on "Assign to Selection"
- Hit the space bar on your keyboard to deselect everything.
- The material should now be on the shape
If the texture isn't facing the right way on the shape, then
- First, Select the entire shape.
- Then, right-click anywhere in the "Geometry" window.
- Select UV Mapping > and then Direct
- Now go to the new window that appeard on the right
- You can select and deselect the unfolded parts of your shape in this window.
- And if you righ-click, you can move, scale, and rotate the unfolded parts so that they have the sections of the texture mapped onto them that you want.
- When you are done, just close this window (the one on the right - not the whole program).
Now save your object
- Go to the "File" menu
- Click "Save As..."
- Make sure you have your folder (the one with your name on it) selected in the space next to Save in:
- Give it the file name you want
- Click the "Save" button
Now export your object to the game
- Go to the "File" menu
- Click "Export >"
- Click "VRML 2.0"
- When the export box pops up:
- Next to the thing that says Look In: Find the folder that has your name on it (like the "Mr. Wyrick" folder, except your name isn't Mr. Wyrick)
- Double click on the "videoGameDev" folder
- Double Click on the "learn3D" folder
- Double Click on the "scenes" folder
- Next to File name: there should be a name like what you saved it as - this is the name you will see in the "Object Selector" window when you are making a level.
- Now click the "Save" button.
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